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Topic: Cutscenes (Read 265 times)
The Camo
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Cutscenes
«
on:
September 01, 2008, 08:06:19 am »
I remember that DELTA once suggested
an idea for implementing cutscenes
. (yes, I can remember back that far
) I was recently playing around with my 3D rendering engine, and found that it it can create avi animations. It's mainly for landscapes and such , but could be used for other things in a pinch, provided they can be made with primitives. (spheres, cubes, cones, etc) People aren't really an option, unless you want naked genderless people that are frozen.
Now, if Jonny was willing to implement something that could display avi files in the client, I'd be willing to create scenes for things like an introduction to the world, natural disasters, or whatever else is needed, provided I can do it within the above restrictions.
I'll post an example of what it could do in a while.
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DELTA
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Re: Cutscenes
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Reply #1 on:
September 01, 2008, 02:26:31 pm »
Can you model, do we have voice actors, do we have skinners!?
It sounds good, the only problem is I think that seeing an awesome 3D movie then going back to plain old 2D might bum some people out.
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The Camo
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Re: Cutscenes
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Reply #2 on:
September 01, 2008, 05:07:06 pm »
Remember that I can't make animations with people, so voice acting isn't really an issue. If it is, get a microphone, download the latest version of audacity, and go to town. As for skinners, I can always apply different materials to whatever surfaces there are.
Sorry for taking so long to upload this thing, I've had it going for about 4 hours on one site and 4 on youtube now, don't know why the upload is taking so long. Oh, and I realize the atmospheric quality is crap in the video, but that can be changed to almost anything needed.
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Jonny
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Re: Cutscenes
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Reply #3 on:
September 01, 2008, 05:14:44 pm »
AVI files shouldn't be a problem, as long as they don't make the client too large.
I'm interested to see the example.
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The Camo
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Re: Cutscenes
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Reply #4 on:
September 01, 2008, 08:16:57 pm »
Hurrah, it finally uploaded! After only 6 hours, plus the 8 from the other sites...
Either way
here it is!
And an
alternate link
directly to the player.
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DELTA
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Re: Cutscenes
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Reply #5 on:
September 01, 2008, 09:01:39 pm »
It seems like it was a little jerky, was it because of the player or the way it was made?
Other than that it was pretty cool.
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The Camo
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Re: Cutscenes
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Reply #6 on:
September 01, 2008, 10:11:50 pm »
It's the camera path I was using. Large sweeping motions like that, especially with altitude changes and whatnot in between, can make it hard to get it both smoothly rotating and going where you want all at the same time. Also, for the sake of rendering speed, I cut the framerate down to 10 frames per second, a third of what it usually is.
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The problem with being open minded, of course, is that people will insist on coming along and putting things in it.
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DELTA
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Re: Cutscenes
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Reply #7 on:
September 02, 2008, 07:01:48 am »
Oh, ok.
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The Camo
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Re: Cutscenes
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Reply #8 on:
September 02, 2008, 03:26:49 pm »
Here, I've got one with better atmospherics. Yes, I realize the rotation is still jerky in places, but I'm hoping I'll get better at this sort of thing.
Link to player
Another link
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Jonny
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Re: Cutscenes
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Reply #9 on:
September 02, 2008, 05:02:45 pm »
Those are pretty cool. What program do you use?
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Thus spoke the master programmer: ``After three days without programming, life becomes meaningless.''
60 hertz. 85 doesn't.
The only thing Internet Explorer should ever be used for is to download
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The Camo
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Re: Cutscenes
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Reply #10 on:
September 02, 2008, 05:32:37 pm »
Bryce 5.5, available for free (some versions anyways) from
DAZ Productions.
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The problem with being open minded, of course, is that people will insist on coming along and putting things in it.
-Terry Pratchett
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