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Mapping Changes Log
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Topic: Mapping Changes Log (Read 1666 times)
The Camo
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Mapping Changes Log
«
on:
April 09, 2008, 02:57:00 pm »
Ok, so as I said in the post in OT, we need more discussion around here. I'll be posting mapping changes and things here, feel free to discuss these, add ideas for what to do next, and comment on things. Don't think that this is a replacement for discussion on other threads though, we need that too, and once some life comes back to these forums, I'll be letting this thread go cold. The purpose here is to get people coming and have something new to talk about.
«
Last Edit: June 21, 2008, 12:53:29 pm by Jonny
»
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Jonny
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Re: Changes log
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Reply #1 on:
April 09, 2008, 03:41:24 pm »
Do we have a village/town yet? I don't remember seeing one.
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The Camo
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Re: Changes log
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Reply #2 on:
April 09, 2008, 04:30:52 pm »
We have a town in the southeast corner of the main map, but I think I need to update it and/or add stuff.
Update on mapping:
Created one interior map for the cave on map 5. The interior map is on map 97. I'm planning a larger cave system with a few monsters in it, any thoughts on the monsters? I'm thinking skeletons, warriors, and possibly some other types once big npcs are fixed.
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DELTA
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Re: Changes log
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Reply #3 on:
April 09, 2008, 04:35:09 pm »
Cool this sounds like a great idea! Maybe Jonny could code an automatic thing that records all actions, and he could then copy and paste the actions on the forums!
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The Camo
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Re: Changes log
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Reply #4 on:
April 09, 2008, 04:45:56 pm »
An automatic thing might get a bit boring, I'm pretty sure I can be more interesting than something showing when I was walking and when I was editing maps, and with less work too.
Besides, Jonny's having enough trouble with getting 3.0 out as it is.
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Re: Changes log
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Reply #5 on:
April 09, 2008, 05:24:12 pm »
Well not walking, just show when you save a map and it will say which map you edited if you renamed a map...
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The Camo
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Re: Changes log
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Reply #6 on:
April 09, 2008, 08:16:55 pm »
I suppose he may do something like that if he decides to have an undo button as part of the map editor.
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Re: Changes log
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Reply #7 on:
April 10, 2008, 07:34:32 pm »
Update: Tweaked a few things on map 97 (the cave room I made previously)
Note: Don't walk into the hole, it'll hurt.
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Re: Changes log
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Reply #8 on:
April 11, 2008, 11:47:57 am »
I have a headache from using the old version to check out the cave.
It is looking good.
P.S. Grr, stupid hole of death.
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The Camo
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Re: Changes log
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Reply #9 on:
April 11, 2008, 02:47:13 pm »
Yeah, I've found that I'm making more pits of death lately, like the one just north of the town. I might have to remove a few.
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Re: Changes log
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Reply #10 on:
April 11, 2008, 03:11:31 pm »
Aww, but they're fun!
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Re: Changes log
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Reply #11 on:
April 11, 2008, 03:33:52 pm »
Not after we start actually moving forward with game content.
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The problem with being open minded, of course, is that people will insist on coming along and putting things in it.
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Re: Changes log
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Reply #12 on:
April 11, 2008, 03:44:40 pm »
True, true. Especially when I do the religion/death system. (Death will be annoying then
)
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Thus spoke the master programmer: ``After three days without programming, life becomes meaningless.''
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The Camo
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Re: Changes log
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Reply #13 on:
April 11, 2008, 03:55:10 pm »
Would this require heaven/hell maps? I've got a few ideas for those.
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The problem with being open minded, of course, is that people will insist on coming along and putting things in it.
-Terry Pratchett
Jonny
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Re: Changes log
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Reply #14 on:
April 11, 2008, 03:57:31 pm »
I'm not quite sure yet. I'm thinking each religion (or lack of religion) will have it's own "death", based on the beliefs of that group. We'll see what happens.
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Thus spoke the master programmer: ``After three days without programming, life becomes meaningless.''
60 hertz. 85 doesn't.
The only thing Internet Explorer should ever be used for is to download
Firefox
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