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Suggestions for Future Versions
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Topic: Suggestions for Future Versions (Read 665 times)
Jonny
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Re: Suggestions for Future Versions
«
Reply #15 on:
September 01, 2008, 05:11:55 pm »
....
Riiiiiiiight.
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Thus spoke the master programmer: ``After three days without programming, life becomes meaningless.''
60 hertz. 85 doesn't.
The only thing Internet Explorer should ever be used for is to download
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DELTA
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Re: Suggestions for Future Versions
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Reply #16 on:
September 01, 2008, 09:03:29 pm »
Ok, well not before you were born buuut...I still thought of it before you.
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The Camo
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Re: Suggestions for Future Versions
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Reply #17 on:
September 13, 2008, 09:51:41 am »
Getting back on the topic of suggestions, how about this one.
Instead of having characters just change their sprite to a given sprite when they cross a sprite tile, how about having an extra option that would let you change a sprite to their default sprite, which would be the one that was picked when they created the account. That way, it could be used to change all players entering an area into bunnies, and back to their regular sprite when they exited, for example.
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The problem with being open minded, of course, is that people will insist on coming along and putting things in it.
-Terry Pratchett
Jonny
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Re: Suggestions for Future Versions
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Reply #18 on:
September 13, 2008, 01:18:56 pm »
Bunnies??? Fair enough.
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Thus spoke the master programmer: ``After three days without programming, life becomes meaningless.''
60 hertz. 85 doesn't.
The only thing Internet Explorer should ever be used for is to download
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The Camo
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Re: Suggestions for Future Versions
«
Reply #19 on:
September 13, 2008, 03:37:34 pm »
Magic bunny warren?
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The problem with being open minded, of course, is that people will insist on coming along and putting things in it.
-Terry Pratchett
DELTA
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Re: Suggestions for Future Versions
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Reply #20 on:
September 13, 2008, 06:56:47 pm »
Quote from: Jonny on September 13, 2008, 01:18:56 pm
Bunnies??? Fair enough.
Ahh...you never said fair enough to my alligator idea!
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Jonny
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Re: Suggestions for Future Versions
«
Reply #21 on:
September 14, 2008, 05:58:28 pm »
Quote from: The Camo on September 13, 2008, 03:37:34 pm
Magic bunny warren?
What?
Quote from: DELTA on September 13, 2008, 06:56:47 pm
Quote from: Jonny on September 13, 2008, 01:18:56 pm
Bunnies??? Fair enough.
Ahh...you never said fair enough to my alligator idea!
What?
Logged
Thus spoke the master programmer: ``After three days without programming, life becomes meaningless.''
60 hertz. 85 doesn't.
The only thing Internet Explorer should ever be used for is to download
Firefox
DELTA
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Re: Suggestions for Future Versions
«
Reply #22 on:
September 14, 2008, 06:07:26 pm »
You said fair enough to his bunnies idea but not my alligator's of flaming stupidness! (if you haven't gotten it yet I'm joking)
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Jonny
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Re: Suggestions for Future Versions
«
Reply #23 on:
September 14, 2008, 06:08:17 pm »
Ooooooooooooooooh, ok. I see.
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Thus spoke the master programmer: ``After three days without programming, life becomes meaningless.''
60 hertz. 85 doesn't.
The only thing Internet Explorer should ever be used for is to download
Firefox
DELTA
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I'm DELTA, fear me as I use waterball level 6!!!
Re: Suggestions for Future Versions
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Reply #24 on:
September 14, 2008, 06:23:29 pm »
Lol, did you really not notice it was a joke?
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Jonny
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Re: Suggestions for Future Versions
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Reply #25 on:
September 15, 2008, 04:24:27 pm »
No comment.
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Thus spoke the master programmer: ``After three days without programming, life becomes meaningless.''
60 hertz. 85 doesn't.
The only thing Internet Explorer should ever be used for is to download
Firefox
DELTA
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I'm DELTA, fear me as I use waterball level 6!!!
Re: Suggestions for Future Versions
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Reply #26 on:
September 15, 2008, 04:26:41 pm »
LO FRICKIN L!!!
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The Camo
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Re: Suggestions for Future Versions
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Reply #27 on:
June 25, 2009, 03:27:54 pm »
ok, here's another idea: Since we've got all those nifty animation tiles now (doors opening, traps being triggered, levers, e.t.c.) is there any way to trigger an animation to play once when someone steps on a tile? If not, that would be handy. Also, while we're at it, how about being able to have dynamic tile attributes, so for example, once the animation is triggered and a door opens, we could change the tile from a blocked tile to a warp tile.
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Yarr!
The problem with being open minded, of course, is that people will insist on coming along and putting things in it.
-Terry Pratchett
Jonny
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Re: Suggestions for Future Versions
«
Reply #28 on:
June 30, 2009, 05:38:32 pm »
Dynamic tile attributes. How interesting.
I am designing the new map file format over the next few days so things like these are helpful.
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Thus spoke the master programmer: ``After three days without programming, life becomes meaningless.''
60 hertz. 85 doesn't.
The only thing Internet Explorer should ever be used for is to download
Firefox
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